Breathing Room:
Through art, Greg Niemeyer explores air, environment and interdependency
Walking up the stairs to enter the interactive art installation "Oxygen
Flute", one can hear muted chirps and clicks and the occasional flute
blast. Inside the plastic-sheathed chamber, it seems as if the music
is coming from the grove of bamboo trees planted on the floor. Standing
on a gangplank surrounded by bamboo, the visitor notices the heat and
humidity. Slowly the sounds begin to change. Flute tones come in higher
pitches, then suddenly wail and screech. The bamboo seems to be singing.
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| Step inside "Oxygen Flute" for a breath
of fresh air (photo Steve McConnell, UC Berkeley Public Affairs) |
That's exactly what UC Berkeley professor of art, technology and culture
Greg Niemeyer intended when he designed "Oxygen Flute" with artistic
collaborator Chris Chafe. The chamber is essentially a steel-framed
pod enclosed in plastic sheeting. Partially hidden speakers play an
evolving soundtrack designed to adapt to changes in the chamber's carbon
dioxide levels.
For several weeks, "Oxygen Flute" has been on display outside
the Phoebe A. Hearst Museum of Anthropology on the UC Berkeley campus.
A sensor measures carbon dioxide and informs a computer processor,
which adjusts the music in real time as the visitor's breathing adds
more carbon dioxide to this mini-ecosystem. The longer the visitor remains
in the chamber, the more variable the music becomes. Call it experiential
art, if you will. For Niemeyer, it's about changing people's perceptions.
"What we don't deal with enough is the relationship between our bodies
and our environment," Niemeyer says. "The air we breathe is a surplus
product of 200 million years of plan production. Without those 200 million
years of plant production, we simply wouldn't exist."
Niemeyer says he and Chafe were inspired by the death of 58 Chinese
immigrants, who suffocated inside a cargo container full of tomatoes
in an attempt to smuggle themselves into England. The artists expanded
on this theme, with the idea that our planet is like one large cargo
container, with a finite supply of air for us to breathe, basically
on loan from oxygen-producing plants.
"We're living on this borrowed time," Niemeyer says. "We misperceive
our dependence on the environment and we behave as if there were another
planet to go to, another race to be won, but there isn't."
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| Greg Niemeyer inside "Oxygen Flute"(photo
Steve McConnell) |
"Oxygen Flute" is one of several projects Niemeyer is exploring that
have to do with air and the environment, both natural and human-built.
Through his art, Niemeyer hopes to change perceptions of the world around
us, and perhaps, to change how people see that world.
"Art is to culture what evolution is to biology, what biodiversity
is to biology," he says. "It's the source of the fiercest generation
of alternatives. Some of them fail; most of them fail. But some of them
really help us."
If "Oxygen Flute" takes an abstract stab at affecting human behavior,
Niemeyer's "Responsive Door" is entirely practical. The premise is quite
simple: a tiny window screen mounted on a door allows one to find out
whether the air quality is better inside or outside a room or building.
Sensors monitor oxygen levels inside and outside the building, sending
these readings to the transparent screen mounted on the door. The screen
displays these air quality measurements in real-time increments, as
well as in per minute, hour, day and year. Users gain the ability to
modify their own environment in order to breathe better.
"Maybe one day you should stay inside because the air quality is so
bad," Niemeyer says. "And maybe one day you come home and realize that
you should air out your house because it's stuffy inside."
"Responsive Door" is both a creative endeavor as well as an idea with
potential to be a product. "The process always is hopefully, to start
playing and then you find something useful," he says.
Niemeyer has been encouraged to patent the idea as product that could
be useful in the office environment -- where productivity falters when
the oxygen content is too low. "If my goals of enhancing human perception
meets entrepreneurial agendas, that's good," he says. "It's very hard
to use this technology for anything other than to say that air is important
and we're polluting it. And we shouldn't be."
Niemeyer's newest endeavor takes a novel riff on air and environment,
but in entirely new directions. In another collaboration, Niemeyer and
Chris Chafe have developed their own highly evolved humans.
In the 30-minute computer-generated film entitled "the Visit"
(due for completion in October of 2003), humans have evolved into beings
that consist of only lungs and vocals chords. "These things walk around
and talk and breathe," Niemeyer says.
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| No skin and bones: these highly evolved humans
are just lungs and vocal chords |
What's unusual about how these creatures have been created is that
their movements are tied into their vocalizations by the software Niemeyer
and Chafe have created. On one hand, the body's activity can create
the sounds that emanate from the voice box. Running the software backwards,
in a sense, the artists can similarly "drive" the body by playing the
proper soundtrack for their vocal chords.
"We blow virtual air through virtual objects," Niemeyer says.
Despite his forward-reaching techniques, Niemeyer says his art isn't
necessarily different from any other.
"I'm not sure that just because I use technology I'm on any sort of
forefront," he says. "A painter could be just as much on the forefront
of culture."
In fact, sometimes the technology gets in the way of conveying the
message of his art. While tech-heavy art can engender resentment from
traditional artists, it can also fall flat for audiences who sometimes
can't see the meaning beyond the medium. "It always takes an extra step
or an extra conversation to make that clear," he says.
Ultimately, Niemeyer still has to apply age-old determination to his
21st century medium.
"In sculpture, you often talk about the rock having a certain strength
and resistance," he says. That resistance and friction is crucial to
the creative process and to understanding the struggle of making art.
"The same is true of technology," Niemeyer says. "The tools we use
are often unstable and designed for something else. We appropriate them
and bend them and twist them until they do what we want them to do.
That's where I find the most resistance right now, so that's where I
go." -- Todd Dayton